Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. Switch between them using the stopwatch. We're missing something, though, so we leave. Slide the projector along the top of the screen to the right side. But unfortunatley, this meat will not sat the nynchkuddy's hunger. The solution is simple: click each eye once in any order. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Place the mouse trap besides the mouse hole. Use the key to unlock the panel in the middle. Add the sleeping draught as well. The piece of paper shows the correct sequence. Zoom out, and pan right twice to the small statue. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. forgotten hill disillusion: the library written walkthrough. Use the cloth to cover the "I See You" statues face. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. We finallyhave Jonah's snack. Fifth nynchkuddy freed! Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Unlock the five letter cabinet with the code DYING that we saw earlier. Zoom in on the crank. Changing back to the false reality, the door to the office is now visible. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. However, these poor children are trapped and cannot help themselves. Absolutely perfect! Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Take a photo if needed. This comes after the previous game, Forgotten Hill: Mementoes. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Switch to light dimension and enter the fossil exhibit itself. Solving it gives us our answer to the second puzzle in the figure room. The prisoner trapped inside the right fish wants a drink. How to play: Beating him in all three rounds sends him back to hell. One more to go! Entering the building, we see a man working the ticket booth who asks if Mr. Larson would like a ticket for the cost of a dollar. Using the position of the figure statues hidden in the projector room and next to the mouth sculpture, we can take the sheet to their larger counterparts and properly adjust their positions in the correct order. Return to the room where you just got the hammer. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. Nice! Returning to the kitchen and heading right to explore further in the room, we can inspect a cookbook which reveals the snack consists of a sole ingredient; a rat (or as the recipe states, "the freshest meat from your pantry"). Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. No link dropping, no domains as names; do not spam, and do not advertise! Press the red button to switch it on. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. Place the wine in the opener on the cupboard. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). Pull the rope. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Click on the eye and it'll look at the four panels in a sequence. Behind the book is the final cog for the diverter. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Jonah was, like the others, a serial killer who had at least seven known victims. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Valve Corporation. Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Complete all the puzzles to learn more about the story of Forgotten Hill. All trademarks are property of their respective owners in the US and other countries. This item will only be visible in searches to you, your friends, and admins. Use the sickle to cut the rope holding the statue up. Entering the eye room again, we see " The Sincere Cheater" statue. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. All rights reserved. More than a century ago, during the late nineteenth-century globalization process, Christians seemed to flourish in the Middle East, becoming major agents of Arab nationalism and playing a significant role in the building of modernity in most of the Arab Middle East. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. But above all, will you survive? We now have our coin for the machine just outside. More Games In This Series. Examining the placards below them, we see the letters "DYING" are underlined. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Top to bottom should look like: / \, \ /, \ , \. Take a photo of the left picture this time. Going through the motions once more, the only differences this time are an emerald and our final red card. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Flip the black switch so power is directed to the aquarium room. Also note the colour of the symbols: red, grey, green, yellow, blue. Four coloured bulbs turn on: blue, green, yellow, red. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Enter the code from earlier: 23759. The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Pan left and zoom in on the other puzzle. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. After inputting the symbol properly into the projecto, the last section of cabinet opens. We can finally exit to the exhibit hall. Thank you so much for making this! Using the saw on stocks allows it to escape, thanking us. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. Go to the aquarium where the crab had a key and we drilled a hole in the tank. It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Use your camera to look at the new dials to see they're coloured and point up. In it's place is a crank handle and further back on the fish is another shark tooth. Now we can press the red button below and capture the bird. Entering it, we see a small gallery of insects which have various symbols below them. She "died by hanging", assumedly not by her own hand. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Enter the room with the mouse hole (it's next to the library). Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Pan left and remove the curtain to a second aquarium with a crab and a key. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. All trademarks are property of their respective owners in the US and other countries. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Press the red button to trap the bird and take the, Return to Abigail and give her the bird. It is only visible to you. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). Forgotten Hill Disillusion: Flora and Fauna. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Their order will be used in the jellyfish room momentarily. Opening the safe by getting all of the lines upright opens the clam on top. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Enter the owl code using the child's arms, pulling the rope between each entry. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). Take the. ! Zoom in on the insect puzzle. Ebert, Roger (May 1, 2005). A puzzle hint but not just any puzzle hint. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Empieza a explorar el Museo de Forgotten Hill con el primer captulo de Forgotten Hill Disillusion, visita la Biblioteca, conoce nuevos personajes, enfrntate a nuevos rompecabezas y ayuda al Sr. Larson en su bsqueda de la verdad. Use the key to unlock the coin machine and use the coin on it. Hang the bucket on the hook on the right to raise the middle frame. This card, when inserted, gives us fingers to feed to our monster friend. Use the camera on the stork painting to see a candle. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Filled with gore and ruined architecture, this reality shows us that the statues and sculptures we interacted with previously are actually creatures like the ones we saw in the cage in the "Sea Mysteries" exhibit. Take it down to Floor -1. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. Use the axe twice on the test tube chamber in the same room. Drag the magnifying glass to determine which symbols in each column are 'moons'. Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, 192.168.0.1 | 192.168.0.1 - Learn to Configure Your Wi-Fing Router, 192.168.o.1 | 192.168.0.1 - Inicio de sesin de administrador del enrutador de red, 192.168.1.1 | 192.168.l.l - Learn to Configure Your Wi-Fing Router, 192.168.178.1 | 192.168.l78.l - Leer uw Wi-Fing-router configureren, To post spoilers, please use spoiler tags: