As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Sol Badguy's Guilty Gear Strive tier match ups. The amount of Tension gained when the move is input. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. You don't like playing rude or bullying people with mids. . This opening is designed such that the attacker can easily counter the defender's attack with his own. this move builds when normal or instant blocked. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Character Strategy pages generally have at least some basic counter-strategy. In the corner, you can also link into dash 5K for big meterless damage. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Sol lunges forward half-screen with a flaming straight punch. An input method to perform a special move in the air as fast as possible after you leave the ground. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Has much better range than the animation implies, enough to hit from round start. Edit:I forgot to mention. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Both hits are jump and dash cancelable. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Ram plays in about the same ranges and spaces Ky plays, but she does it better. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. This can be combined with dash momentum to cover large distances extremely quickly. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. For Example: 2369 for a j.236 input. Pay attention to this and be less committal with moves at higher Risc values. It's not reliable to try going for these though. 236S has a use in this matchup. His best poke is 5P/2P at 31/34 frames. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. It's also a bit more complex than Guilty Gear Strive. Test 6P is juiced so if Ram gets 6P happy just slap them. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. 28. Data in [] represents values when fully charged. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Sol's primary pressure tool, and flexible combo starter. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. That whole Ram thing is a fluke. The lower the tier, the weaker the character. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Can be kara canceled into any special move to increase its range. Be sure to check the stickied FAQ before posting. If you let Baiken grab you, she can start to run pressure like. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Sol's faster strike invincible reversal. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Builds 1000 Tension once all damage is dealt. No Axl allowed everyone hates that mofo. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. 0% 100%. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The most well-rounded defensive toolkit in the game. All it takes is one bad neutral exchange and that can decide the entire match. Roman Cancels can be used to combo after it connects for even more damage. Faust . Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Follow-up knocks the opponent away on hit. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Millia's mobility lets her keep Ramlethal honest in neutral. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). You should only ever really use air dash in the MU on reaction when you see a whiff. Use it to steal momentum against poor okizeme and predictable pressure. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Despite what the animation implies, it can hit certain crouching opponents. She's plus for days, but you can find an opening if you're patient. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Vote for tiers. Axl will likely attempt to reset to neutral over extending pressure sequences. It's way too much work for one person. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. At long range, you can use Banjoneto to hit Chaos. 26. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Grapplers vs normal people. 12k matches is a lot, and 100 matches PER MU is not bad. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Sol steps forward and swings his sword. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Ram feasts on Zato once she gets in but this also goes both ways. Knocks opponent away and causes slight ground bounce on air hit. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. I-No - 19. . His damage is good but not great. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. 12k matches is a lot, and 100 matches PER MU is not bad. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Loss, similar to regular strikes. Be ready to jump! Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Launches opponent on hit, hard knockdown upon landing. Significantly slower than an uncharged 5D, making it easier to react to. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Outside of Bomber loops, youve also got a harder time making the most of his low health. It loses to throws, so try to only use it if the opponent isn't at point blank range. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Worst Match. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! The difference between the attacker's recovery and the period that the opponent is in hitstun. As more players learn the matchup and more characters get . Sol floats through the air before doing a diving punch. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Every other poke is 40+. Almost always abbreviated to TK. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. This move and the 236K it canceled from are considered one multi-hit attack. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Es la conclusin de la historia de Sol Badguy (A.K.A. Can be varied in usage. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Upward swipe that hits overhead pretty quickly. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Can be Roman Canceled on hit for decent damage and better okizeme. I literally can't even play the game against Chipp. Someone you don't want to run into. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Used to call out opponents who make predictable jump-ins or keep chicken blocking. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. It's 31 frames meaning it's very much reactable. He further explained that Ramlethal is a hard matchup . This can be caused by crouching, certain moves, and being short. Blazing! This is just a small project I took on out of interest. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Pay close attention to how much Axl is committing to that button and counterattack. Vote for Leo's tiers . The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Win rate. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. It can also be kara canceled from 6S for another range increase. https://github.com/PapstJL4U/fgMetagame. Chipp. Ky Kiske is the go-to "shoto" character alongside Sol. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Wall damage in ( ) refers to if opponent is touching the wall. This technique is colloquially referred to as "Run Flame." Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Key tool in frame traps, leading to some of Sol's highest damage. Score - Sum of match-up values for this character. Match-up is in Nago's favor. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. If you don't punish it however, she's +2 which means she can keep running her pressure. 6P the dolphin so you can use rekkas to get your hard knockdown. The number of frames between inputting an attack and when the attack becomes active. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Worst Match. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. He is playing guilty gear and the other characters are playing strive. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. I have no plans to increase the sample size or make new ones for future patches. Will force a Wall Break if the opponent touches the corner. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Sol Badguy - 4.8. Vote for tiers. Important tool for landing Clean Hit Volcanic Viper in the corner. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. As said earlier, you don't really wanna RPS with Goldlewis.

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